E' ora di "giocare" ma soprattutto guadagnare

Gamefly

$@!V€ A TUTTI.

New upcoming IPO in gaming sector
GAMEFLY

Video game rental service GameFly files for a $50 million IPO
2/10/10
GameFly, the largest online video game rental subscription service in the US, filed on Wednesday with the SEC to raise up to $50 million in an initial public offering. The Los Angeles, CA-based company, which was founded in 2002 and booked $83 million in sales over the last 12 months, plans to list on the NASDAQ under the symbol GFLY. GameFly charges users a monthly subscription fee to access a full video game library. The company is backed by Sequoia Capital and plans to use net proceeds for working capital. BofA Merrill Lynch and Piper Jaffray are the lead underwriters on the deal, for which pricing terms and timing were not disclosed.


Preliminary ticker: GFLY
Date: nd.
http://www.facebook.com/gamefly

I M O

N.B.: per trasparenza si comunica che lo scrivente potrebbe possedere, direttamente e/o indirettamente, quote degli strumenti finanziari in oggetto o ad essi correlati. Non si forniscono pertanto in alcun modo, raccomandazioni e/o segnali di vendita-acquisto sugli strumenti finanziari in oggetto o ad essi correlati.
Disclaimer manthra: http://www.finanzaonline.com/forum/showpost.php?p=23548136&postcount=66
New F.o.L. Order: http://www.finanzaonline.com/forum/showpost.php?p=24105781&postcount=38
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$@!V€ A TUTTI.

New upcoming IPO in gaming sector
GAMEFLY

Video game rental service GameFly files for a $50 million IPO
2/10/10
GameFly, the largest online video game rental subscription service in the US, filed on Wednesday with the SEC to raise up to $50 million in an initial public offering. The Los Angeles, CA-based company, which was founded in 2002 and booked $83 million in sales over the last 12 months, plans to list on the NASDAQ under the symbol GFLY. GameFly charges users a monthly subscription fee to access a full video game library. The company is backed by Sequoia Capital and plans to use net proceeds for working capital. BofA Merrill Lynch and Piper Jaffray are the lead underwriters on the deal, for which pricing terms and timing were not disclosed.


Preliminary ticker: GFLY
Date: nd.
http://www.facebook.com/gamefly

I M O

N.B.: per trasparenza si comunica che lo scrivente potrebbe possedere, direttamente e/o indirettamente, quote degli strumenti finanziari in oggetto o ad essi correlati. Non si forniscono pertanto in alcun modo, raccomandazioni e/o segnali di vendita-acquisto sugli strumenti finanziari in oggetto o ad essi correlati.
Disclaimer manthra: http://www.finanzaonline.com/forum/showpost.php?p=23548136&postcount=66
New F.o.L. Order: http://www.finanzaonline.com/forum/showpost.php?p=24105781&postcount=38
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Straordinario Sal.Vi! :clap::bow::clap:

Il business mi piace e secondo me la loro idea nuova può avere senso, tutto sta a vedere quante saranno le azioni dopo l'IPO e a quanto le prezzano. Sicuramente da tenere in watch! OK!

Ho trovato questo documento sull'IPO di Gamefly http://www.docstoc.com/docs/25123995/Gamefly-S-1---IPO-Filing/ ma è solo preliminare e mancano il numero di azioni che venderanno al mercato. Inoltre sul Nasdaq non hanno aperto ancora un sezione SEC filing da analizzare.

Inoltre bisogna aspettare quando la mettono il calendario per il lancio... :mmmm:
 
Usciti i dati di CYOU!:) Sembrano buoni, stime degli analisti battute e anche in relazione l'outlook che aveva dato la società le cose sono andate leggermente meglio del previsto. Non è dato sapere come reagirà il mercato:mmmm: (visto che il titolo è salito molto nelle ultime settimane) ma posso ritenermi soddisfatto della trimestrale. OK!
Di questo passo si possono raggiungere i 160 M$ di earnings per il 2010 e cifre simili per il free cash flow. Ai prezzi di venerdì darebbero un multiplo 11.66 che considerato lo stato patrimoniale debt-free della società non mi sembra tirato.

http://www.changyou.com/ir/CYOU_2010Q1_Earnings Release_final.pdf
 
Stocks outlet & baccala' emporium.

C 0 0 L
majesco-entertainment-logo.png



Majesco Entertainment Company, incorporated in 1986, is a provider of interactive entertainment software primarily for the casual game playing, mass-market consumer. The Company sell its products primarily to retail chains, specialty retail stores, video game rental outlets and distributors. The Company publishes video games for interactive entertainment hardware platforms, including Nintendo’s 3DS, DS, and Wii, Sony’s PlayStation 3(PS3), Microsoft’s Xbox 360 and the personal computer (PC). It also publishes games for digital platforms such as Xbox Live Arcade (XBLA) and PlayStation Network (PSN), as well as mobile platforms, such as iPhone, iPad and iPod Touch, and online platforms such as Facebook. Majesco Europe Limited is its wholly owned subsidiary. In June 2011, the Company acquired the assets and development team of Quick Hit, Inc. is a developer of free to play online games.
The Company offers its customers a selection of interactive entertainment products for a variety of platforms. As of October 31, 2011, the Company had launched several digital games, including Cooking Mama: Friends Cafe, and Parking Wars 2, on Facebook, and Bloodrayne Betrayal, on XBLA and PSN. In addition, the Company also owns license the rights to content from developers or media entertainment companies, such as in the titles Alvin and the Chipmunks: The Squeakquel, Hulk Hogan’s Main Event, and Twister Mania.
The Company competes with Nintendo, Microsoft, Sony, Activision Blizzard, Electronic Arts, Sega, Take-Two Interactive, THQ, Ubisoft, Crowdstar, Electronic Arts, Gameloft, Glu Mobile, ngmoco, Playdom, Rovio and Zynga.
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Ultima modifica:
Entrato oggi in CYOU a 31,71$!

Niente, non ce l'ho fatta a resistere:wall:... la resistenza a 36$ mi ha messo più di un dubbio e qualche timore cosi ho venduto a 35$.. 10,38% lordo in 20 giorni mi va benissimoOK!... al più rientro se scende troppo oppure valuto meglio PWRD...Vedremo..
 
Bravissimo (e intanto buondì): è così che si opera sui mercati finanziari quando sei un insignificante pesce piccolo (come IO).
Si fa una analisi/progetto, la si razionalizza, la si rende operativa, e ci si accontenta ... . ... sapendo che non finisce il mondo se CYOU arriverà a 40 ... l'importante è che sia un bot in 3X in soli 1/12 di anno !!!

Niente, non ce l'ho fatta a resistere:wall:... la resistenza a 36$ mi ha messo più di un dubbio e qualche timore cosi ho venduto a 35$.. 10,38% lordo in 20 giorni mi va benissimoOK!... al più rientro se scende troppo oppure valuto meglio PWRD...Vedremo..
 
Gluu.

$@!V€ A TUTTI. Data and charts on GLUU.

GLUU data.

Site
Glu Mobile Inc. (Glu Mobile: 2207 Bridgepointe Parkway, Suite 250, San Mateo CA 94404), incorporated in May 2001, is engaged in designing, marketing and selling games for mobile phones. The Company has developed and published a portfolio of casual and traditional games designed to appeal to a cross section of the subscribers served by its wireless carriers and other distributors, as well as to users of smartphones who purchase the Company’s games through direct-to-consumer digital storefronts. The Company creates games and related applications based on third-party licensed brands and other intellectual property, as well as on its own original brands and intellectual property. Its games based on licensed intellectual property include Call of Duty, Deer Hunter, Diner Dash, Guitar Hero 5, Family Feud, Family Guy, The Price Is Right, Transformers, Wedding Dash, Who Wants to Be a Millionaire?, World Series of Poker and Zuma. Its games based on its own intellectual property include Beat It!, Bonsai Blast, Brain Genius, Glyder, Stranded and Super K.O. Boxing.
The Company’ portfolio of games include original games based on its own intellectual property and games based on brands and other intellectual property licensed from branded content owners. For its traditional carrier-based feature phone business, it markets and sells its games through wireless carriers. It co-markets its games with its partners, including wireless carriers, branded content owners and direct-to-consumer companies.
The Company competes with Electronic Arts, Gameloft and http://www.zynga.com/.
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http://www.reuters.com/finance/stocks/overview?symbol=ERTS.OQ
http://www.reuters.com/finance/stocks/overview?symbol=GLFT.PA

F.o.L.
http://www.finanzaonline.com/forum/showthread.php?t=930088


GLUU charts [ Linear Chart -- Semilog Chart ]

Warning on monthly-frames [see attached chart in monthly-candles-format: price as candles in monthly frame. Pink-fuxia level as book-value line.].
A first inside-candle (blu candle, XI.2008, top/low 0.93/0.22, price-space 0.71 $, up target 1.64 meet in VI.2009) reached the target.
Now a second inside-candle (red candle, II.2010, top/low 1.50/0.85, price-area 0.65 $) is in alert (bull) status from apr.2010 with preliminary target 2.15 $


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Automatic chart in ema-format
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Disclaimer manthra - New F.o.L. Order
 

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MWYGQ.pk.

$@!V€ A TUTTI. Data and charts on MWYGQ.pk.

MWYGQ.pk data.

Site
Midway Games Inc. [2704 West Roscoe Street, Chicago IL 60618] develops and publishes interactive entertainment software for the global video game market.
The Company's games are available for play on home video game consoles and handheld game platforms, including Microsoft’s Xbox 360, Nintendo’s Wii and Nintendo DS (NDS), and Sony’s PlayStation 3 (PS3) and PlayStation Portable (PSP).
The Company has continued to release games for prior generation home consoles and handheld game platforms, such as Microsoft’s Xbox, Nintendo’s GameCube (NGC) and Game Boy Advance (GBA) and Sony’s PlayStation 2 (PS2).
The Company also develops and publishes games for personal computers (PCs). Midway focuses its product development efforts on the creation of a portfolio of titles in the action/fighting, open-world and casual/handheld video game genres. On February 12, 2009, Midway and its United States subsidiaries filed voluntary petitions in the United States Bankruptcy Court for the District of Delaware seeking relief under the provisions of Chapter 11 of the United States Bankruptcy Code.
Many of the Company's games incorporate a variety of online capabilities and features. From time to time, Midway has purchased distribution rights to games under development by third parties.
Some of these games are sequels to games, which have previously been released. During the year ended December 31, 2008, Midway released a range of video games, including Blitz: The League II , Game Party 2 / More Game Party, Mechanic Master, Midway Arcade.com, Mortal Kombat Kollection, Mortal Kombat vs. DC Universe, Mortal Kombat vs. DC Universe: Kollector’s Edition, NBA Ballers: Chosen One, Stranglehold: Expansion Pack, TNA iMPACT!, TouchMaster 2 / More TouchMaster, Unreal Tournament 3, Blacksite: Area 51, Cruis’n, Foster’s Home for Imaginary Friends: Imagination Invaders, Game Party Hour of Victory, PopStar Guitar, Sins of a Solar Empire and Unreal Tournament 3.
The Company competes with Microsoft, Nintendo, Sony, Activision Blizzard, Atari, Capcom, Electronic Arts, Konami, Namco, Sega, Take-Two Interactive Software, THQ, and Ubisoft Entertainment, S.A.
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MWYGQ.pk charts

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I M O



N.B.: per trasparenza si comunica che lo scrivente potrebbe possedere, direttamente e/o indirettamente, quote degli strumenti finanziari in oggetto o ad essi correlati. Non si forniscono pertanto in alcun modo, raccomandazioni e/o segnali di vendita-acquisto sugli strumenti finanziari in oggetto o ad essi correlati.
Disclaimer manthra - New F.o.L. Order
 
Bravissimo (e intanto buondì): è così che si opera sui mercati finanziari quando sei un insignificante pesce piccolo (come IO).
Si fa una analisi/progetto, la si razionalizza, la si rende operativa, e ci si accontenta ... . ... sapendo che non finisce il mondo se CYOU arriverà a 40 ... l'importante è che sia un bot in 3X in soli 1/12 di anno !!!

E' stata una buona uscita. Ora lavoro al rientro, è tornata ai livelli dove l'avevo presa precedentemente. Aspetto un po' di panico e la verità è che c'ho un sacco di titoli nella watchlist. Sto seguendo anche la discesa di ATVI, se la fanno arrivare in gap trimestrale Q4 la cosa si fa super interessante.:)

CYOU credo sia solida e lavora sull'online gaming esclusivamente che ha margini migliori. Ma ATVI la conosco meglio e sopratutto conosco a fondo i videogiochi:yes: che fa (cosa fondamentale per l'analisi qualitativa) invece su CYOU non posso fare purtroppo certi discorsi perchè non posso testare in prima persona i loro prodotti.:(

Allego la news che sta facendo spronfondare ATVI quest'oggi:

Activision Sued Again by Employees at ‘Call of Duty’ Studio

April 27 (Bloomberg) -- Activision Blizzard Inc., the world’s biggest video game publisher, was sued by employees at the Infinity Ward studio that made its top-selling “Call of Duty: Modern Warfare 2” title.
The 38 current and former employees say they are owed $75 million to $125 million in bonuses and royalties related to “Modern Warfare 2,” according to the complaint filed today in state court in Los Angeles. The game was the top-selling title of 2009, according to industry researcher NPD Group Inc.
The workers want to consolidate their case with a lawsuit filed against Activision last month by Infinity Ward founders Jason West and Vince Zampella. The studio’s creators say they were wrongfully terminated so Activision wouldn’t owe royalties. The company filed a counter-suit against West and Zampella, who started a studio in partnership with Electronic Arts Inc.
The latest lawsuit is “without merit,” Activision said in a statement.
“Activision retains the discretion to determine the amount and the schedule of bonus payments for MW2 and has acted consistent with its rights and the law at all times,” the company said in an e-mailed statement. “We look forward to getting judicial confirmation that our position is right.”
Activision, based in Santa Monica, California, fell 14 cents to $11.44 today in Nasdaq Stock Market trading. The shares have risen 3 percent this year.
 
Ultima modifica:
Riporto un articolo su CYOU:), come si può vedere dal grafico c'è uno strano scollegamento fra prezzo e utili riportati.. :mmmm:

CYOU_2010Q1_revearnings.png


Changyou.com slips on 2010 Q1

April 28, 2010 (Chinavestor) Shares of Changyou.com (NASDAQ:CYOU) and its former parent, Sohu.com (NASDAQ:SOHU), have fallen since Monday after the company announced 2010 first quarter earnings. The first reaction was positive as investors embraced the latest numbers of Sohu.com (NASDAQ:SOHU). Other internet stocks such as Sina Corp. (NASDAQ:SINA) and NetEase.com Inc. (NASDAQ:NTES) rose in the morning as well.
But there has been a significant shift in the mood of the market, sending both Changyou.com (NASDAQ:CYOU) and Sohu.com (NASDAQ:SOHU) lower for the rest of the week so far.
Most of the problem for Changyou.com (NASDAQ:CYOU) is stemming from the fact that its gaming portfolio is ageing and there hasn't been much of new releases that might get its mojo back.
But investors have to take a look at CYOU from a distance. The company was one of those online game developers and operators, along with NetEase.com Inc. (NASDAQ:NTES), that reported revenue and net income growth in the last quarter of 2009. Again, the company delivered revenue and earnings growth, YoY and QoQ.
Despite a constant revenue and earnings growth, share price of Changyou.com has been virtually flat, at best, since March 2009. It looks like investors have shun the whole online game sector - major players like Shanda Games (NASDAQ:GAME) and NetEase.com Inc. (NASDAQ:NTES) hasn't dome much either.
This might create opportunity for the value buyer. The real picture of the online game sector will be revealed when NTES is going to report on May 18. Until then it just looks like online gamers are undervalued at this point. We will see...
 
Cyou.

Sono completamente in accordo col mercato.
Tutto giusto.
Avrei fatto lo stesso.
Poche considerazioni da money allocator.

A) devo per forza di cose allocare cash nel mob.&online gaming ??? SI! Allora ok, mi servono le company con buon incremento di revenue, ma con un evidente incremento della profittabilità su base y-y; ergo voglio un EPS decisamente crescente ! CYOU dal giu.2008 esibisce una flat-behaviour !!!
B) devo per forza di cose allocare cash nel mob.&online gaming ??? SI! Allora ok, mi servono le company che si situano nel sotto-segmento e nell'area geografica a maggiore ritmo di crescita ! CYOU è collocata molto bene in ambedue ... ma allora come mai (si domanda l'AD Sal.Vi Tepesth VII Collion 2.0) CYOU stagna sugli EPS data ??? Se continua così ... i suoi corsi corrono il rischio di piombare ???

Sal.Vi (taccagno trascendente) chiede - Ma allora chi ce lo fa fare di eseguire investing long positions su CYOU quando abbiamo altri competitors che sfornano dati migliori ???
Replica la sua segretaria Cytheria - Caro Sal.Vi, mentre eseguiamo una 360° (percorina 4X) devo dire che effettivamente hai ragione ... CYOU only speculative positions ... rimaniamo quindi in attesa di una migliore view sugli EPS ... e ... se non ricordo male (tra uno spread a 69 ed uno spread a p-greco/2) tutto ciò lo si leggeva bene ed anticipatamente dai tuoi charts in A.G. 2.0 !!!



chart.ashx


Riporto un articolo su CYOU:), come si può vedere dal grafico c'è uno strano scollegamento fra prezzo e utili riportati.. :mmmm:

CYOU_2010Q1_revearnings.png


Changyou.com slips on 2010 Q1

April 28, 2010 (Chinavestor) Shares of Changyou.com (NASDAQ:CYOU) and its former parent, Sohu.com (NASDAQ:SOHU), have fallen since Monday after the company announced 2010 first quarter earnings. The first reaction was positive as investors embraced the latest numbers of Sohu.com (NASDAQ:SOHU). Other internet stocks such as Sina Corp. (NASDAQ:SINA) and NetEase.com Inc. (NASDAQ:NTES) rose in the morning as well.
But there has been a significant shift in the mood of the market, sending both Changyou.com (NASDAQ:CYOU) and Sohu.com (NASDAQ:SOHU) lower for the rest of the week so far.
Most of the problem for Changyou.com (NASDAQ:CYOU) is stemming from the fact that its gaming portfolio is ageing and there hasn't been much of new releases that might get its mojo back.
But investors have to take a look at CYOU from a distance. The company was one of those online game developers and operators, along with NetEase.com Inc. (NASDAQ:NTES), that reported revenue and net income growth in the last quarter of 2009. Again, the company delivered revenue and earnings growth, YoY and QoQ.
Despite a constant revenue and earnings growth, share price of Changyou.com has been virtually flat, at best, since March 2009. It looks like investors have shun the whole online game sector - major players like Shanda Games (NASDAQ:GAME) and NetEase.com Inc. (NASDAQ:NTES) hasn't dome much either.
This might create opportunity for the value buyer. The real picture of the online game sector will be revealed when NTES is going to report on May 18. Until then it just looks like online gamers are undervalued at this point. We will see...
 
Erts.

$@!V€ A TUTTI. Data and charts on ERTS.

ERTS data.

Site
Electronic Arts Inc. (EA: 209 Redwood Shores Parkway, Redwood City CA 94065), incorporated in 1982, develops, markets, publishes and distributes video game software and content that can be played by consumers on a variety of platforms, including video game consoles, such as the PLAYSTATION 3, Microsoft Xbox 360 and Nintendo Wii; personal computers (PCs), including the Macintosh; handheld game players, such as the PlayStation Portable (PSP) and Nintendo DS, and wireless devices, such as cellular phones and smart phones, including the Apple iPhone. The Company’s products for videogame consoles, PCs and handhelds are delivered on physical media (disks and cartridges) that are sold at retail stores and through mail-order (packaged goods products). It also provides content and services electronically, directly to consumers, for each of the platforms.
Some electronically delivered content and services are add-ons or are related to its packaged goods products (add-on content or matchmaking services); while other games, content and services that it offers, such as games for wireless devices, and Internet-only games, are available only through electronic delivery.
In November 2009, the Company acquired Playfish, a creator of social network games.
In December 2005 Electronic Arts acquired JAMDAT (headquartered in Los Angeles). In May 2008, the Company acquired ThreeSF, Inc.
In May 2008, it acquired certain assets of Hands-On Mobile Inc. and its affiliates relating to its Korean Mobile games business based in Seoul, Korea.
On January 4, 2008, the Company acquired VG Holding Corp. (VGH), owner of BioWare Corp. and Pandemic Studios, LLC, which create action, adventure and role-playing games.
In December 2008, the Company announced the acquisition of J2MSoft Inc. (J2M), a Korean developer of PC online games.
During the fiscal year ended March 31, 2009 (fiscal 2009), the Company had three Labels: EA Games, EA SPORTS and EA Play, and its Global Publishing Organization.
Global Publishing operates in three regions: North America, Europe and Asia.
EA Games Label
The EA Games portfolio comprises primarily of wholly owned properties and includes several established franchises, such as Need for Speed, Battlefield, Mercenaries, Burnout and SKATE.
In addition, EA Games has launched franchises, including SPORE and Dead Space, and has additional titles in development.
In addition to traditional packaged-goods games, EA Games also develops massively-multiplayer online (MMOs) role-playing games, which are persistent state virtual worlds where thousands of other players can interact with one another. Examples of MMOs developed by the EA Games Label include Warhammer Online: Age of Reckoning launched in fiscal year 2009 and Star Wars: The Old Republic, which is in development at the Company’s BioWare Studio, in collaboration with LucasArts. EA Games titles are developed primarily at the following EA studios: BioWare (Edmonton, Canada and Austin, Texas), Criterion (Guildford, England), DICE (Stockholm, Sweden), EA Los Angeles, EA Montreal, Visceral (Redwood City, California), Maxis (Emeryville, California), EA Mythic (Fairfax, Virginia), EAX (Burnaby, British Columbia, Canada) and Pandemic Studios (Los Angeles, California).
EA Games also includes the EA Partners group, which contracts with external game developers and third party companies, to provide these partners with a variety of services, including development assistance, publishing, and distribution of their games.
EA SPORTS Label
The EA SPORTS Label brings together a collection of sports-based video games marketed under the EA SPORTS brand.
EA SPORTS games range from simulated sports titles with realistic graphics based on real-world sports leagues, players, events and venues to more casual games with arcade-style gameplay and graphics.
Its EA SPORTS franchises include FIFA Soccer, Madden NFL Football, Fight Night, NBA Live, NCAA Football, NCAA Basketball, Tiger Woods PGA Tour and NHL Hockey.
EA SPORTS games are developed primarily at EA Canada studio located in Vancouver, British Columbia and EA Tiburon studio located in Orlando, Florida.
EA Play Label
The EA Play Label is focused on creating compelling games for a mass audience of core and non-core gamers alike. EA Play Label products include wholly owned franchises, such as the life simulation games, The Sims and MySims, and games published under licenses, such as Harry Potter under license from Warner Bros., and video games based on Hasbro board games and toys, including Littlest Pet Shop, MONOPOLY, SCRABBLE (North America only), TRIVIAL PURSUIT, NERF, and GI JOE. The Company’s EA Play Label oversees internal studios and development teams located in Redwood City, Los Angeles, Salt Lake City, and the United Kingdom and works with third party developers.
Global Publishing Organization
Global Publishing is responsible for distribution, sales and marketing of the Company’s products (including planning, operations, and manufacturing functions), and for centralized development services in support of its Labels (such as product certification, quality assurance, motion capture, art outsourcing and localization within the local markets in which it operates). Global Publishing also includes EA Interactive business unit, which includes Pogo online games service and EA Mobile wireless games publishing business. Through the Company’s Pogo online service, it offers casual games, such as card games, puzzle games and word games. The Company had approximately 1.8 million paying Club Pogo subscribers as of March 31, 2009.
Through EA Mobile, the Company is a global publisher of games and other content (ringtones, images) for wireless devices. EA Mobile contracts with outside development and production studios to produce the games it publishes and, develops games for wireless devices internally at development and production studios located in the United States, Canada, United Kingdom, Romania and India. Its internal development includes producing variations of the same game for compatibility with a variety of wireless devices, carriers and geographies.
The Company competes with Microsoft, Sony, Nintendo, Activision, Activision Blizzard, Capcom, Infogrames Entertainment SA, Koei, Konami, LucasArts, Midway, Sega, Take-Two Interactive, THQ, Ubisoft, Fox, Disney, Time Warner, Viacom, Gameloft, Glu Mobile, Namco, Pangea, Sony Pictures, NC Soft, Big Fish, MSN, Popcap, Real, AOL, Yahoo! and Nexon.
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Competitors
All company involved in on-line, on pc-desk, mobile gaming products.

F.o.L.
http://www.finanzaonline.com/forum/showthread.php?t=1126526
http://www.finanzaonline.com/forum/showthread.php?t=767256


ERTS charts [ Linear Chart -- Semilog Chart ]

Strutturalmente la company è in un deciso bear con rottura di tutti i lows del decennio di inizio secolo ad eccezione di quello del 2000, e permanenza dei lows anni '90, in particolare quelli chiave del 1994/1997/1998.
La non rottura del low-2000 accoppiata alla tenuta (in ema-format) della ascendente 1994/1997/2009 permette alla company di salvaguardarsi al momento, da una armageddon chartistica, con target plausibili (in caso di rottura, 1/10 dei top storici, ovvero area 7 $ (vedasi book-value line).
La tenuta invece del rilevantissimo set-up (ema-format: low-2000, 13.9 $; ascendente strutturale, 15.7/16.2 $) ha permesso una reazione dei corsi che al momento mostra ampie sovrapposizioni delle legs componenti e quindi assenza di strutturalità bullish.
Il low conseguito in inverno-2009 però è risultato decisamente e significativamente inferiore a quello designatosi nell'inverno 2010, sia in price che in ema 5/10/20. Pertanto dal punto di vista strutturale è possibile fissare come elemento nodale supportivo l'area inclusa nella ascendente strutturale (verde scuro in ema-format), ovvero su tenuta di questa è ben plausibile un rinnovo degli attuali max post-recovery (primavera-2009).
Ad avallare tale view ci sono una pletora di segnali in attesa di una validazione da parte della price-action:
ema-5/10/20 in bullish-array;
ema-5/10/20 > ema-50;
ema-5/10/20 > ema-200;
ema-50 in imminente sup-up (golden-cross) vs. ema-200
bull-cross di numerose discendenti molto pendenti, che ne stanno frenando il recovery-price;
2-envelopes in bullish-array;
average-indicators-format con multipli segnali di buy, basati sia sulle discendenti di MACD, PPO, TRIX superate al rialzo, sia su buy-signs maturati sulle signals rispettive, che dagli istogrammi dei primi 2 indicatori;
weekly and monthly oscillators in buy-arrays;
weekly P-SaR in supportive aid della ascendente strutturale;
indicatore sintetico in doppio lows discendente 2008/2010 accompagnato da un doppio lows crescente della company, ovvero il mercato prezza una sorta di "fondo di barile";
indicatore sintetico in uscita dall'ipervenduto e qualificante un primo reverse in long status oppure la close degli opened shorts.
Questi dati sono al momento meramente indiziari del percorso più probabile che la company seguirà nei prossimi quarters; l'avallo verrà solo dall'ingresso deciso nella zona verde chiaro (ema-format) e dal suo superamento.
Primo target naturale il binario ascendente in verde scuro ora collocato in area 22.6/23.8 $ (ema format) e sede di una importante discendente, ove si consegue del resto l'uguaglianza 1:1 circa tra le bull-leg-2009 e la presunta 2010.
Secondo target grafico il binario statico 27.0/28.3, sede di una importante discendente e sede della fib-ratio 1.62X bull-leg-2009 !
I target forniti dai P&F automatici di StockChart sono in meraviglioso accordo con il target 1.62X: 27.7 $ (1% price-boxe); 28.9 $ (2% price-boxe); 28.8 $ (3% price-boxe).
Operativamente è chiave per i longs, la tenuta del set-up ema-50 vs. ema-200, pena un down in area 15/17 con rischio di cedimento strutturale del chart. Il cedimento della 15.7 su ema-format aprirebbe target plausibili l'area 10 $ - book-value line.
Su tenuta del golden-cross allora primo step area 24 $ (vedasi ema-500 e tops 2009 in price) e secondo step la 28-area (in ema-format).

Si completa la company con alcuni ratios finanziari utili per le comparazioni.
P/S 1.83; P/B 2.49; P/E 31.16; P/Fr.Ca.Fl. 165.58; RoA -14.8; RoE -26.5; RoI -23.1; A.T. 0.70 [Book value: 7.89].

I M O

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Automatic chart ema-format: price replaced by dots (daily close), with short term exp.mov.aver. 5/10/20, and some medium-long term exp.mov.aver.
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Attached chart in ema-format: price replaced by exp.mov.aver. in daily frame 5/10/20 in thin continuous lines, and in daily frame 50/200/500 in bold continuous lines; in not-continuous-line daily exp.mov.aver. 1000.
Attached chart in average-indicators-format: two-envelopes method (short-term envelopes in blu vs. long-term envelopes in red) and MACD, PPO, TRIX in medium-term frame; price in daily-ema/5.
Attached chart in weekly-candles-format: price as candles in weekly frame with main ema (10/40/100-weekly = 50/200/500-daily, about) and with indicator of foundamental and technical data.
Pink-fuxia level as book-value line.
 

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ottimo punto di ingresso per sto dinosauro

per un time frame molto piu' piccolo un ingresso decente è lo smaltimento della resistenzucola ( rispetto :bow: ai charts / tempi di salvi ) sui 20 , cioè dove siamo ora
 
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Sono completamente in accordo col mercato.
Tutto giusto.
Avrei fatto lo stesso.
Poche considerazioni da money allocator.

A) devo per forza di cose allocare cash nel mob.&online gaming ??? SI! Allora ok, mi servono le company con buon incremento di revenue, ma con un evidente incremento della profittabilità su base y-y; ergo voglio un EPS decisamente crescente ! CYOU dal giu.2008 esibisce una flat-behaviour !!!
B) devo per forza di cose allocare cash nel mob.&online gaming ??? SI! Allora ok, mi servono le company che si situano nel sotto-segmento e nell'area geografica a maggiore ritmo di crescita ! CYOU è collocata molto bene in ambedue ... ma allora come mai (si domanda l'AD Sal.Vi Tepesth VII Collion 2.0) CYOU stagna sugli EPS data ??? Se continua così ... i suoi corsi corrono il rischio di piombare ???

Io qui invece non sono in perfetto accordo con il mercato.
Quello che dici tu Sal.Vi:yes: è giusto, il tasso di crescita sta diminuendo, quarter over quarter. Ma anno su anno ci troviamo con la Q1 con ricavi +17% e utili +24%, che non è affatto una cosa piatta.
Comunque se vogliamo mettere l'enfasi su quarter over quarter è vero che la crescita si sta appiattendo, +2% ricavi, +1% utile.
E sarei anche d'accordo con il mercato a fare appiattire il titolo se fosse su valutazioni alte. Ma qui siamo a degli earnings attuali di 166,42 M$ per 1'668M$ di capitalizzazione. P/E 10!!! Considerato che in questo tipo di business il P/E è in linea con il P/FCF! E l'azienda è senza debiti!!

A me non quadra! :no:

Su ERTS invece sono negativo e secondo me correggerà al ribasso. Ma qui è più probabile un mio errore, su FSLR infatti è successo che il mercato ha letterlamente anticipato la trimestrale Q1 ottima, e il rialzo che sembrava a primo acchitto ingiustificato ha preso corpo con i numeri. :yes:
 
Attenzione:
ERTS - non sono bullish; lo sono i charts ... ma solo su rottura della zona in verde chiaro su ema-format.
CYOU - dalla ipo-price al top 2009 ha eseguito una 3X ... assolutamente non supportata da un incremento giu.2008-apr.2010 dell'EPS e quindi il mercato è in sell su aspettative eccessive e/o non matchate dalla company.
Ora bisogna vedere la direction-price for may.

Io qui invece non sono in perfetto accordo con il mercato.
Quello che dici tu Sal.Vi:yes: è giusto, il tasso di crescita sta diminuendo, quarter over quarter. Ma anno su anno ci troviamo con la Q1 con ricavi +17% e utili +24%, che non è affatto una cosa piatta.
Comunque se vogliamo mettere l'enfasi su quarter over quarter è vero che la crescita si sta appiattendo, +2% ricavi, +1% utile.
E sarei anche d'accordo con il mercato a fare appiattire il titolo se fosse su valutazioni alte. Ma qui siamo a degli earnings attuali di 166,42 M$ per 1'668M$ di capitalizzazione. P/E 10!!! Considerato che in questo tipo di business il P/E è in linea con il P/FCF! E l'azienda è senza debiti!!

A me non quadra! :no:

Su ERTS invece sono negativo e secondo me correggerà al ribasso. Ma qui è più probabile un mio errore, su FSLR infatti è successo che il mercato ha letterlamente anticipato la trimestrale Q1 ottima, e il rialzo che sembrava a primo acchitto ingiustificato ha preso corpo con i numeri. :yes:
 
Approfondimento su ATVI. La storia è che c'è stato un contenzioso sui dei bonus per i capi del progetto Modern Warfare 2. Nel videogame business queste cose non sono da prendere sottogamba, i due se ne sono andati, hanno fatto causa alla società, iniziato un nuovo studio di sviluppo (subito corteggiato dalla rivale nella distribuzione ERTS) e ora ben 25 sviluppatori hanno seguito i loro precedenti capi lasciando ATVI. Per questo a mio avviso non ha senso muoversi prima della chiusura gap e della trimestrale in programma per il 6 maggio; anche se ATVI quest'anno ha in pipeline Starcraft 2 che sarà sicuramente un blockbuster. Infatti a differenza di MW2, che è giocato sopratutto negli USA e EU, la serie Starcraft ha fans in tutti i continenti.

Questa la storia sulla battaglia legale degli sviluppatori MW2:

Activision’s Legal Problems Are Getting Uglier

The fight that kicked off when Activision fired the two heads of the studio behind last year’s best selling video game is getting uglier—on multiple fronts.
Thirty-eight current and former employees of Infinity Ward, the wholly owned subsidiary that was responsible for “Modern Warfare 2,” are suing the publisher for alleged unpaid royalties on the game.
The Infinity Ward Employee Group, as the coalition calls itself, is seeking to recover between $75 million and $125 million in compensatory damages, as well as up to $500 million in punitive damages.
The employees allege Activision violated California labor codes and deliberately withheld royalty payments for the game "in an attempt to keep the employees hostage so that Activision could reap the benefit of the completion of Modern Warfare 3."
Activision, according to the suit, has paid out $28 million in bonuses so far, with another $54 million outstanding. (The extra amount in the compensatory claim comes from compensation the employees say they were promised related to other royalties, additional bonuses, profit sharing, lost value on restricted stock options and interest.)
This is the second suit filed against the company revolving around “Modern Warfare 2” payments. West and Zampella filed suit in early March seeking at least $36 million in earned royalties, as well as future royalty payments and, seemingly, creative control over the “Modern Warfare” franchise.
“It’s horrible PR, but I don’t think it’s going to leverage the stock,” says Michael Pachter, an analyst with Wedbush Securities. “I think after today you won’t see anybody file a lawsuit like this against Activision again. I think heads are going to roll in HR and they’re going to start kissing their employees butts.”
Activision shares were down more than 3 percent Wednesday.
Activision, in a statement, said the suit was “without merit” and noted it "retains the discretion to determine the amount and the schedule of bonus payments for MW2."
Regardless of the outcome, the legal battle is another blow to the relationship between the publisher and one of its most important development teams. Infinity Ward created the “Call of Duty” and “Modern Warfare” franchises, which have made Activision over $3 billion.
The abrupt firing of studio heads Jason West and Vince Zampella in early March drew a line in the sand between developers and the publisher, though. West and Zampella have since launched a new studio, dubbed Respawn Entertainment and aligned themselves with Activision’s chief rival Electronic Arts.
Since that mid-April announcement, over a dozen Infinity Ward employees have joined their old bosses at Respawn. All totaled, more than 25 people have left the studio, including most of the department leads from “Modern Warfare 2”.
This mass departure (with more employees expected to leave in the near future) could impact the quality and quantity of future titles from the studio. Titles from the studio are consistently the best rated in the “Call of Duty” franchise, which generally means better sales.
Ben Schachter, an analyst with Broadpoint AmTech, has warned since the beginning of the Infinity Ward drama that the key issue to watch is whether the studio “implodes” - with a sizable percentage of the team abandoning ship.
He not ready to declare that as having happened, he says, “but clearly that’s the fear from the investment community.”
“I think it’s a problem,” he adds. “There’s certainly a perception problem. There’s an issue with how shareholders are going to view this. There’s an issue with how other developers are going to view this. It’s a high profile issue…and I think it’s going to take some time to repair the damages.”
The news of the lawsuit comes as Activision Publishing CEO and president Mike Griffith has announced plans to resign his role. Analysts say the move does not seem to be related to Activision’s other troubles, despite the awkward timing. The company telegraphed his departure when CFO Thomas Tippl was promoted to COO a month ago.


Per quanto riguarda le Cinesi ho messo in watch anche PWRD, la stanno bastonando non poco, la capitalizzazione si avvicina a quella di CYOU il che mi porterebbe a dire che PWRD è più a sconto attualmente visto che è più grande (vedere post precedenti).



La release Q1 non è stata ancora programmata ma dovrebbe essere a metà maggio. Se davvero riusciranno a portarla alla trimestrale a 33$ o sotto, sono a serio rischio short squeeze:cool:, a mio modesto parere. :)
 
Ttwo.

$@!V€ A TUTTI. Data and charts on TTWO

TTWO data.

Site
Take-Two Interactive Software, Inc. [622 Broadway, New York NY 10012], incorporated in 1993, is a global publisher, developer and distributor of interactive entertainment software, hardware and accessories.
The Company’s publishing business consists of Rockstar Games, 2K Games, 2K Sports and 2K Play publishing labels.
The Company develops, markets and publishes software titles for gaming and entertainment hardware platforms, including Sony’s PLAYSTATION3 (PS3) and PlayStation2 (PS2) computer entertainment systems; Sony’s PSP (PlayStationPortable) (PSP) system; Microsoft’s Xbox 360 (Xbox 360) video game and entertainment system; Nintendo’s Wii (Wii) and DS (DS) systems, and for the personal computers (PC) and Games for Windows. The Company also develops and publishes titles for digital distribution via Sony's PlayStationNetwork (PSN) and Microsoft's Xbox LIVE Marketplace (Xbox LIVE) and Xbox LIVE Arcade (XBLA), as well as digitally offers its PC titles through online download stores and services, such as Steam. The Company has also begun to develop and publish titles for the iPhone and iPod touch. In March 2010, SYNNEX Corporation acquired substantially all of the North American assets of Jack of All Games, Inc., a distributor of video game hardware and software in North America, and a wholly owned subsidiary of Take-Two Interactive Software, Inc.
Publishing and Software Development Business
During the fiscal year ended October 31, 2009 (fiscal 2009), the Company released a range of downloadable content, including Grand Theft Auto IV: The Lost and Damned, Midnight Club: Los Angeles South Central Map Expansion and South Central Premium Upgrade, Grand Theft Auto: The Ballad of Gay Tony and NBA2K10: Draft Combine. Software titles published by the Company’s Rockstar Games label are primarily internally developed. During fiscal 2009, Rockstar released the Grand Theft Auto: Chinatown Wars on the Nintendo DS and Sony PSP. Rockstar also develops brands in other genres, including the Bully, Manhunt, Max Payne and Red Dead franchises, and introduced a new brand in the music genre during fiscal 2009, with Rockstar Games and Timbaland present Beaterator.
The Company’s 2K label publishes its titles under 2K Games, 2K Sports and 2K Play.
2K Games has published a range of entertainment properties across multiple genres and platforms. 2K Games' internally owned and developed franchises include BioShock, Mafia and Sid Meier's Civilization series.
2K Games also expanded the Sid Meier's Civilization series by releasing Sid Meier's Civilization Revolution onto mobile platforms for the iPhone and iPod touch.
2K Games has externally developed titles that have included The Darkness and The Elder Scrolls IV: Oblivion, and released the externally developed title Borderlands in October 2009.
The Company develops most of its 2K Sports software titles through its internal development studios, including the Major League Baseball 2K series, NBA 2K series, NHL 2K series, College Hoops 2K series and Top Spin tennis series. 2K Sports label has sports league licenses, including long-term, third-party exclusive licensing relationships with Major League Baseball Properties, the Major League Baseball Players Association and Major League Baseball Advanced Media. During fiscal 2009, 2K Sports secured a multi-year license from the Nationl Basketball Association (NBA) to develop an online version of the NBA simulation game in China, Taiwan, South Korea and Southeast Asia.
2K Play titles are developed by both internal development studios and third party developers. Internally developed titles include Carnival Games and Birthday Party Bash.
During fiscal 2009, 2K Play announced a new licensed casual and family-friendly, internally developed game, Ringling Bros., and Barnum and Bailey Circus, which was released in November 2009.
2K Play also has a partnership with Nickelodeon to publish video games based on its top rated Nick Jr. titles, such as Dora the Explorer; Go, Diego, Go!; Ni Hao, Kai-lan, and The Backyardigans. During fiscal 2009, 2K Play began to work with several small independent developers to publish casual gaming titles exclusively for XBLA, including Axel and Pixel, and The Misadventures of P.B. Winterbottom.
Distribution Business
The Company’s distribution business, which includes its Jack of All Games subsidiary, distributes its products, as well as software, hardware and accessories produced by others to retail outlets in North America.
In September 2008, the Company agreed to outsource the pick, pack, ship and warehousing functions for its publishing and distribution businesses to a third party logistics management solutions provider.
The Company also sold certain assets of its United States based distribution business to the third party logistics management solutions provider.
The Company competes with Activision Blizzard, Electronic Arts, Midway Games, THQ, Capcom, Square Enix, Eidos, Konami, Namco-Bandai, SEGA, Ubisoft, Sony, Microsoft and Nintendo.
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All company involved in on-line, on pc-desk, mobile gaming products.

F.o.L.
http://www.finanzaonline.com/forum/showthread.php?t=1134073
http://www.finanzaonline.com/forum/showthread.php?t=640516

I M O
N.B.: per trasparenza si comunica che lo scrivente potrebbe possedere, direttamente e/o indirettamente, quote degli strumenti finanziari in oggetto o ad essi correlati. Non si forniscono pertanto in alcun modo, raccomandazioni e/o segnali di vendita-acquisto sugli strumenti finanziari in oggetto o ad essi correlati.
Disclaimer manthra - New F.o.L. Order


TTWO charts [ Linear Chart -- Semilog Chart ]

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Attached chart in ema-format: price replaced by averaged [(O+C+H+L)/4] exp.mov.aver. in daily frame 5/10/20 in thin continuous lines, and in daily frame 50/200/500 in bold continuous lines; in not-continuous-line daily averaged exp.mov.aver. 1000.
Attached chart in average-indicators-format: two-envelopes method (short-term envelopes in blu vs. long-term envelopes in red) and MACD, PPO, TRIX in medium-term frame; price in daily-ema/5.
Attached chart in weekly-candles-format: price as candles in weekly frame with main ema (10/40/100-weekly = 50/200/500-daily, about) and with indicator of foundamental and technical data.
Pink-fuxia level as book-value line.
 

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Stocks outlet & baccala' emporium.

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T H Q I
THQ Inc. (THQ: 29903 Agoura Road, Agoura Hills CA 91301), incorporated in 1989, is a worldwide developer and publisher of interactive entertainment software for all game systems, including home video game consoles, such as Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3 and Sony PlayStation 2; handheld platforms, such as Nintendo Dual Screen, Sony portable entertainment system (PSP system) and wireless devices, and Personal computers (including games played online).
Its titles span a range of categories, including action, adventure, fighting, racing, role-playing, simulation, sports and strategy. The Company’s portfolio of licensed properties includes World Wrestling Entertainment and the Ultimate Fighting Championship; kids and family brands such as DreamWorks Animation, Disney•Pixar, Marvel Entertainment and Nickelodeon; core gamer brand Warhammer 40,000. The Company develops also develop games based including Company of Heroes, DeBlob, Frontlines, MX vs. ATV, Red Faction and Saints Row. In June 2009, the Company formed three business units: Core Games; Kids, Family and Casual Games, and Online.
The Company develops its products using both internal and external development resources. The internal resources consist of producers, game designers, software engineers, artists, animators and game testers located within its Internal development studios and corporate headquarters. The external development resources consist of third-party software developers and other independent resources such as artists, voice-over actors and composers. THQ refers to this group of development resources as its Studio System.
Its global sales network includes offices throughout North America, Europe and Asia Pacific. In the United States and Canada, it markets and distributes games directly to mass merchandisers, consumer electronic stores, discount warehouses and other national retail chain stores. Internationally, the Company markets and distributes games on a direct-to-retail basis in the territories where it has a direct sales force and to a lesser extent, in the territories where it does not have a direct sales force, third parties distribute its games. THQ develops, markets and sells video games and other interactive software and content for console platforms, handheld platforms and personal computers and online.
The Company competes with Sony, Microsoft, Nintendo, Activision, Atari, Electronic Arts, LucasArts, Namco, Sega, Take-Two Interactive Software and Ubisoft.

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Attached chart in ema-format: price replaced by averaged [(O+C+H+L)/4] exp.mov.aver. in daily frame 5/10/20 in thin continuous lines, and in daily frame 50/200/500 in bold continuous lines; in not-continuous-line daily averaged exp.mov.aver. 1000.
Attached chart in average-indicators-format: two-envelopes method (short-term envelopes in blu vs. long-term envelopes in red) and MACD, PPO, TRIX in medium-term frame; price in daily-ema/5.
Attached chart in weekly-candles-format: price as candles in weekly frame with main ema (10/40/100-weekly = 50/200/500-daily, about) and with indicator of foundamental and technical data.
Pink-fuxia level as book-value line.
 

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WARNING FOR THESE COMPANY:

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BENCHMARK
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Electronic Arts /quotes/comstock/15*!erts/quotes/nls/erts (ERTS 19.07, -0.65, -3.30%) is expected to report a 37% increase in sales for the March quarter when it issues its results next week. Earnings are expected to total 5 cents a share compared to a loss of 37 cents last year. Revenue is expected to come in at $832.3 million.

The company had several big releases during the quarter, including "Battlefield: Bad Company 2," "Mass Effect 2" and "Dante's Inferno," that are expected to drive sales. The company's digital revenue base is also expected to grow, with improved sales of mobile games and downloadable content.

EA's stock has gained nearly 20% over the last three months.

"Given the lighter June-quarter schedule relative to last year, the initial performance of 'FIFA World Cup' and further clarity into the [fiscal] 2011 release slate will be key to the stock's post-earnings performance," wrote Heath Terry of FBR Capital Markets in a report.
 
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