IMMR IMMERSION METAVERSO

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molteplicita di brevetti
lavora sul digitale anche per case automobilistiche...
se si dovesse gonfiare nel 2022 il metaverso
potrebbe essere trascinata tranquillamente al rialzo....
visto che è anche per ora la piu sottovalutata
detiene un pe di 9
la meta' se non di meno della media di mercato
senza debiti
 
Non mi sembrano male i dati del primo trimestre 2022!

Immersion Corporation Reports First Quarter 2022 Results

AVENTURA, Fla., May 12, 2022--(BUSINESS WIRE)--Immersion Corporation (NASDAQ: IMMR), the leading developer and provider of technologies for haptics, today reported financial results for the first quarter ended March 31, 2022.

First Quarter Financial Summary:

Total revenues of $7.3 million, compared to $7.2 million in the first quarter of 2021. Royalty and license revenues were $7.2 million, compared to $7.1 million in the first quarter of 2021.

GAAP operating expenses of $3.7 million declined 20% from $4.6 million in the first quarter of 2021. Non-GAAP operating expenses of $2.4 million declined 39% from $4.0 million in the first quarter of 2021. (See attached table for a reconciliation of GAAP to non-GAAP financial measures.)

GAAP net income was $5.1 million, or $0.15 per diluted share, compared to GAAP net income of $2.0 million, or $0.07 per diluted share, in the first quarter of 2021.

Non-GAAP net income was $6.9 million, or $0.20 per diluted share, compared to non-GAAP net income of $2.8 million, or $0.10 per diluted share in the first quarter of 2021.

Cash, cash equivalents and short-term investments was $146.5 million as of March 31, 2022.

Cash increased by $11.5 million sequentially inclusive of repurchase of $4.4 million of stock.

"Our results reflect a remarkable transformation of Immersion into a consistently profitable business with an enviable balance sheet," said Francis Jose, CEO. "The board and management have optimized the company’s cost structure by simplifying our operating priorities and eliminating unnecessary costs. Our strong cash position provides us with considerable optionality as we pursue our strategic initiatives and work to drive long-term shareholder value."

"We are excited about the growing opportunities in the AR/VR/metaverse market, particularly with the proliferation of dozens of devices now available in the marketplace where haptics is crucial to an immersive user experience," added Mr. Jose. "We are laser-focused on ensuring our relevant intellectual property for the AR/VR/metaverse market is recognized, either through the execution of licenses or by proactive enforcement."
Recent Business Highlights:

Expanded our license agreement with Mobase Co., Ltd., formerly Seoyon Electronics Co., Ltd., a leading international supplier of automotive systems and products, to provide access to Immersion’s patented haptic technology for use in its in-vehicle touchscreens.

Further progress in development of industry standards in the Internet Engineering Task Force (IETF). Immersion’s proposal to treat haptics as a top-level media type (at the same level as audio and video) for all internet media and communications, progressed to ‘Proposed Standard’ at IETF 113 in March.
 
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